A Reconstrução da Identidade na Internet

“Um sistema de redes em rápida expansão, conhecido colectivamente por Internet, liga milhões de pessoas em novos espaços que estão a alterar o modo como pensamos, a natureza da nossa sexualidade, a organização das nossas comunidades e até mesmo a nossa identidade” (Sherry Turkle)

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quinta-feira, janeiro 04, 2007

Quando um banco adere à realidade virtual

No mundo virtual criado pelo Second Life, os utilizadores podem conviver com várias marcas reais como a IBM, a Philips ou a Adidas. Recentemente foi a vez do banco ABN Amro aderir ao universo de Second Life, investindo desta forma numa nova modalidade de comunicação com os clientes.

O press-release
ABN AMRO opens branch in Second Life

On 7 December, ABN AMRO will become the first European bank to open a branch in Second Life, the three-dimensional virtual world created on the internet. Externally, the virtual branch will be very similar to the ABN AMRO Financial Centres. To begin with, the virtual branch will offer information and create a platform where (potential) customers of the bank can meet each other. ABN AMRO will be organising seminars on Second Life for specific target groups, such as business starters or new graduates (Young Professionals) and Preferred Banking clients. ABN AMRO will also use the virtual world of Second Life to recruit new staff.Wietze Reehoorn, Board member of ABN AMRO Netherlands: "Second Life is an example of a new-generation internet site that is rapidly gaining popularity and where we want to have a presence from an early stage. It adds an extra dimension to the way in which we experience the internet. It makes internet-based communication with customers more direct and personal. The battle for supremacy between banks in the Netherlands will be won mainly by those who succeed best in the area of personal contact." This is not the first time that ABN AMRO has tried out innovative new ways of communicating with its customers. ABN AMRO became the first bank to enable customers to check their bank balances online via Windows Live Messenger (MSN). Since its introduction last September, more than 18,000 mainly young customers have started using this service. In addition, in 2007 the bank will be introducing biometric voice recognition for telephone banking, with the caller's voice being used to verify his or her identity rather than the TIN code. In the virtual world of Second Life (http://www.secondlife.com/), residents can do everything they can do in the real world. Each member has their own avatar, a three-dimensional image of the user that is the personification of what that person wishes to be and do. With almost 2 million users, Second Life has grown into a real economy, in which residents can set up businesses, sell products and services, earn 'Linden dollars' and convert them into real dollars. All this makes Second Life a perfect environment for innovation and entrepreneurship. Businesses such as IBM, Philips, Adidas, Dell, Reuters and Toyota all have a presence in Second Life

in ABN Amro - Pressroom

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domingo, dezembro 17, 2006

Mundos virtuais, uma criação do Presente para o Futuro

O fenómeno dos mundos virtuais não é novo, pelo menos em teoria. Quando os MUDs foram criados, nos primeiros anos da Internet, representavam já o desejo do utilizador de fugir para um outro mundo, distante do real, onde podia recriar-se. É claro que a realidade virtual criada pelos MUDs exigia uma forte capacidade de abstracção porque, tal como o IRC, baseava-se na linguagem escrita. Hoje surgem espaços na Internet onde o utilizador pode criar visualmente a sua personagem, levá-la a percorrer sítios visiveís, num mundo virtual. Second Life é um sítio web que cria um mundo on-line em 3D, cujo lema é "Your World. Your Imagination."

O artigo
Mondes virtuels, Web de demain ?
LE MONDE 02.12.06

C'est le dernier endroit à la mode. Le lieu branché où il faut être vu et qu'il faut aller voir. Un immense territoire d'environ 100 km2 niché dans les entrailles du réseau Internet. En y déambulant, à l'aide des seules touches du clavier, on a pu assister à un concert virtuel de Suzanne Véga ou de Ben Folds. On peut aussi y faire du shopping, dans une boutique Adidas ou American Apparel. Surtout, on peut y croiser des amis, un voisin, ou des centaines de milliers d'inconnus, déjà adeptes de la place.


© Le Monde.fr

O site
http://secondlife.com/

A citação
"Ces mondes sont un nouveau média qui arrive au moment où les gens sont prêts à interagir entre eux dans un environnement virtuel"
- Michael Sellers, um dos pioneiros dos jogos on-line

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